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memory-layout

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A low-level experiment demonstrating that variables are just memory locations with imposed interpretations using raw bit patterns to reveal the fundamental nature of data types.

  • Updated Oct 10, 2025
  • C

Vulkan 1.3 rendering framework focused on multi-queue synchronization, asynchronous resource management, and GPU performance optimization. Started as a personal learning project from official tutorials and gradually evolved into a systematic exploration of async execution patterns and profiling-driven optimizations.

  • Updated Apr 19, 2026
  • C++

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