AfterTheFall is a modular gameplay extension for Project Zomboid (Build 42) focused on
realism, skill-based progression, developer transparency, and
engine-compliant implementation.
Designed for players and modders who expect deep systems, clean architecture, and
predictable, debuggable behavior.
- 🚀 Features Overview
- ✅ Supported Systems
- 🗂 Project Structure
- 📦 Installation
- 🎮 Controls
- 💾 Persistence & Data Handling
- 🧩 Compatibility
- 🐞 Debugging
- 🛣 Roadmap
- 🤝 Development & Contributions
- 📜 Lizenz
- ⭐ Credits
- 🧮 Skill-based calculations instead of static values
- 🛡 Fully engine-compliant (no client-side cheating)
- 🧩 Designed specifically for Build 42 mechanics
- 🧬 Custom tooltip pipeline
- 📍 Context-aware information display
- 🪟 Optional separate tooltip panel
- 📐 Proper text wrapping & spacing (UI-optimized)
- 🧰 Dedicated AfterTheFall Debug / Settings Panel
- ⌨️ Hotkey-based access (CTRL + SHIFT + F11)
- 🗂 Tabs, checkboxes & sliders
- 💾 Persistent settings via
ModData/SandboxOptions
- 🧱 Clean separation of
client,server, andshared - 🔌 Easily extensible without touching core systems
- 🔀 Multiple subsystems can run in parallel
✔ Custom UI panels
✔ Custom hotkeys
✔ Build-42-compatible events
✔ Persistent configuration
✔ Tooltip overlays
✔ Debug logging
✔ Foundation for future gameplay modules
AfterTheFall/
└── Contents/
└── mods/
└── AfterTheFall/
├── common/
│ └── media/
│ └── ...
└── 42/
├── media/
│ ├── lua/
│ │ ├── client/
│ │ ├── server/
│ │ └── shared/
│ └── ui/
├── mod.info
└── poster.png
Notes
- 📦
common/→ version-independent assets - 🔧
42/→ Build-42-specific code - 🔁 Load order: common → 42
- Copy the mod folder to
%UserProfile%/Zomboid/Workshop/ - Ensure no duplicate versions exist
- Enable the mod in the in-game mod menu
- 📄 Upload handled via
workshop.txt - 🖼
preview.pngmust be 256 × 256
| Action | Input |
|---|---|
| Open AfterTheFall Panel | CTRL + SHIFT + F11 |
| Switch Tabs | 🖱 Mouse |
| Save Settings | 💾 Automatic (persistent) |
The mod relies exclusively on stable Build-42 systems:
- 🧠
ModDatafor runtime data - 🌍
SandboxOptionsfor world-level defaults - 🚫 No client-side modification of authoritative values
✔ Multiplayer-safe
✔ Predictable behavior
✔ Server-authoritative
- ✅ Project Zomboid Build 42
- ✅ Singleplayer
- ✅ Multiplayer-safe architecture
- ❌ Not intended for Build 41
Active log tag
- [AfterTheFall]
Typical log output:
- Bootstrap status
- Panel initialization
- Event registration
- Hotkey binding
⏳ Expanded skill integrations
⏳ Additional modular gameplay systems
⏳ Extended UI configuration
⏳ Optional standalone tooltip window
Pull requests and technical discussions are welcome.
Please ensure:
- ✔ Full Build-42 API compliance
- ❌ No direct engine overrides
- 🧩 Clear client / server separation
"Copyright (C) 2026 Volt & Seppel. All rights reserved. No part of this software may be modified, redistributed, or used for derivative works without express written permission!"
👨💻 Entwickelt von: Volt & Seppel
🏗 Für Re:Code – Modular Game Mod Development
🧟♂️ Survive smarter. Mod cleaner.