Draws by checking if point is inside. This requires a "point in polygon" testing.
- https://en.wikipedia.org/wiki/Point_in_polygon
- mentions :
- Ray casting algorithm .
- Winding number algorithm .
- doesn't mention :
- Concavity-removal algorithm ( this how I named this not sure if it's already discovered and baptized , named somehow ) .
- mentions :
- https://github.com/arkenidar/point_in_polygon
- https://arkenidar.github.io/point_in_polygon/index.html
- https://arkenidar.github.io/point_in_polygon/geometric.js
- https://arkenidar.com/web/gh/point_in_polygon/index.html
- https://arkenidar.com/web/gh/point_in_polygon/geometric.js
https://github.com/arkenidar/Lua_Love2D_PointInPolygon-Algorithm
