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AsyncDataAssetManager_v1.4.0

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@Pavreally Pavreally released this 04 Jun 20:24
  • Build version for Unreal Engine 5.6.0
  • To improve usability and streamline the workflow, tag specification has been changed from FName to FGameplayTag. (Note: FName is still used in core algorithms to ensure maximum performance when processing large datasets.) If a specific tag is not defined, it will default to NONE.
  • Blueprint improvement: a concise name for the subsystem has been added for convenience.
  • Minor adjustments to optional debug notifications.