"The best environments don't just look real - they feel alive with emotions."
I'm a Senior Biome & Foliage Artist with 10+ years building photorealistic game environments
for some of the industry's biggest titles. I specialise in foliage systems, biome pipelines,
and Blender ↔ Unreal Engine 4/5 — and I build the tools that make great art sustainable at scale.
| Crossfire Co--Op | Dhruva Interactive | Vegetation Artist |
3D Art Blender · SpeedTree · PlantFactory · ZBrush · 3DS Max · Maya
Engines Unreal Engine 4/5 (Nanite · Lumen · PCG · Shaders · Procedural Systems)
Texturing Substance Painter · Substance Designer · Photoshop
Terrain World Machine · Gaea · Houdini
Scanning Photogrammetry Pipelines · Photommetric Streao
Technical Python · Geometry Nodes · Blueprint · PCG
Workflows Modular · Optimisation · LOD · Trim Sheets · Decals · PBR · WPO · SSS
Full bidirectional pipeline between Blender and Unreal Engine 5.
- Direct bridge via UE Remote Control API + file-based staging
- Auto material instance creation with MRA/SRA/HRA texture detection
- Collection → folder hierarchy mirroring between Blender and UE5
Compiled a desktop app for a practical, lightweight online 3D model viewer.
Batch script autoscan.bat to automatically scan all subfolders and render image sequences from videos using ffmpeg.
🏆 Top 0.1% on Topmate
📅 792+ mentorship sessions delivered
🎙️ BCon Keynote Speaker: 2023, 2024 & 2025 · CZSK BCon 2024 & 2025
🎓 University guest lecturer - Foliage Art & Game Dev Pipelines
I mentor artists on:
- Foliage & biome art fundamentals
- UE5 PCG Framework, Nanite foliage, scattering & placement
- Blender game pipeline & tool development
- Portfolio reviews and career strategy
→ Book a session at topmate.io/fpa
| 🎨 Portfolio | 🧑🏫 Mentorship | ☕ Support | |
|---|---|---|---|
| ArtStation | Topmate | Patreon | amanpreetbajwa7@gmail.com |











