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js: Update version for patch release 1.1.1
This release is planned to be just for NPM, to address a potentially problematic bug with Wasm SIMD decoding, as well as a number of smaller bugs. MeshoptDecoder: - Fix a rare vertex decoding bug when using Wasm SIMD, decoding vertex encoding version 1 encoded using maximum level (3) on data that ends up using xor+rotate encoding with the most significant bit set. - Fix a rare race condition when using useWorkers(1), decodeGltfBufferAsync followed by useWorkers(0) where a delay in Wasm instantiation could cause a request to never complete. MeshoptSimplifier: - Fix compactMesh behavior for Uint16Array inputs that previously did not remap the input index array correctly - Fix simplifyPoints behavior when vertex_colors or color_weight was not specified; previously the output could have slightly worse quality than optimal. - Add absent TypeScript binding for generatePositionRemap. MeshoptEncoder: - Fix reorderMesh to flag Uint16Array inputs as invalid; these never worked properly but would silently corrupt index data previously. - Fix encodeFilterExp to validate that the mode is one of the known strings. MeshoptClusterizer: - Fix computeMeshletBounds on empty inputs to return empty array.
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js/package.json

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{
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"name": "meshoptimizer",
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"version": "1.1.0",
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"version": "1.1.1",
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"description": "Mesh optimization library that makes meshes smaller and faster to render",
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"author": "Arseny Kapoulkine",
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"license": "MIT",

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