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SaveLoadUI.cs
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201 lines (172 loc) · 5.75 KB
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System;
public class SaveLoadUI : MonoBehaviour
{
[Header("UI References")]
[SerializeField] private GameObject saveLoadPanel;
[SerializeField] private GameObject saveSlotPrefab;
[SerializeField] private Transform saveSlotContainer;
[SerializeField] private Button createNewSaveButton;
[SerializeField] private Button closePanelButton;
[Header("New Save Dialog")]
[SerializeField] private GameObject newSaveDialog;
[SerializeField] private TMP_InputField saveNameInput;
[SerializeField] private TMP_InputField saveDescriptionInput;
[SerializeField] private Button confirmCreateButton;
[SerializeField] private Button cancelCreateButton;
[Header("Delete Confirmation")]
[SerializeField] private GameObject deleteConfirmDialog;
[SerializeField] private TextMeshProUGUI deleteConfirmText;
[SerializeField] private Button confirmDeleteButton;
[SerializeField] private Button cancelDeleteButton;
private MultiSaveManager saveManager;
private List<SaveSlotUI> saveSlots = new List<SaveSlotUI>();
private string saveToDelete;
private void Awake()
{
saveManager = FindObjectOfType<MultiSaveManager>();
SetupUI();
}
private void Start()
{
// Subscribe to save manager events
saveManager.OnSaveListUpdated += RefreshSaveList;
saveManager.OnSaveLoaded += OnSaveLoaded;
saveManager.OnSaveDeleted += OnSaveDeleted;
// Hide panels initially
saveLoadPanel.SetActive(false);
newSaveDialog.SetActive(false);
deleteConfirmDialog.SetActive(false);
}
private void SetupUI()
{
createNewSaveButton.onClick.AddListener(ShowNewSaveDialog);
closePanelButton.onClick.AddListener(HideSaveLoadPanel);
confirmCreateButton.onClick.AddListener(CreateNewSave);
cancelCreateButton.onClick.AddListener(HideNewSaveDialog);
confirmDeleteButton.onClick.AddListener(ConfirmDeleteSave);
cancelDeleteButton.onClick.AddListener(HideDeleteConfirmDialog);
}
public void ShowSaveLoadPanel()
{
saveLoadPanel.SetActive(true);
saveManager.RefreshSaveList();
}
public void HideSaveLoadPanel()
{
saveLoadPanel.SetActive(false);
}
private void ShowNewSaveDialog()
{
newSaveDialog.SetActive(true);
saveNameInput.text = "";
saveDescriptionInput.text = "";
saveNameInput.Select();
}
private void HideNewSaveDialog()
{
newSaveDialog.SetActive(false);
}
private async void CreateNewSave()
{
string saveName = saveNameInput.text.Trim();
string description = saveDescriptionInput.text.Trim();
if (string.IsNullOrEmpty(saveName))
{
saveName = "New Save";
}
await saveManager.CreateNewSave(saveName, description);
HideNewSaveDialog();
HideSaveLoadPanel();
}
private void ShowDeleteConfirmDialog(string saveId, string saveName)
{
saveToDelete = saveId;
deleteConfirmText.text = $"Are you sure you want to delete '{saveName}'?\nThis action cannot be undone.";
deleteConfirmDialog.SetActive(true);
}
private void HideDeleteConfirmDialog()
{
deleteConfirmDialog.SetActive(false);
saveToDelete = null;
}
private async void ConfirmDeleteSave()
{
if (!string.IsNullOrEmpty(saveToDelete))
{
await saveManager.DeleteSave(saveToDelete);
HideDeleteConfirmDialog();
}
}
private void RefreshSaveList(List<GameSaveInfo> saves)
{
// Clear existing slots
foreach (var slot in saveSlots)
{
if (slot != null)
Destroy(slot.gameObject);
}
saveSlots.Clear();
// Create new slots
foreach (var save in saves)
{
GameObject slotObj = Instantiate(saveSlotPrefab, saveSlotContainer);
SaveSlotUI slot = slotObj.GetComponent<SaveSlotUI>();
if (slot != null)
{
slot.Initialize(save, this);
saveSlots.Add(slot);
}
}
}
private void OnSaveLoaded(GameSaveInfo saveInfo)
{
Debug.Log($"UI: Save loaded - {saveInfo.SaveName}");
// Update UI to show current save
RefreshCurrentSaveDisplay();
}
private void OnSaveDeleted(string saveId)
{
Debug.Log($"UI: Save deleted - {saveId}");
// Refresh the list
saveManager.RefreshSaveList();
}
private void RefreshCurrentSaveDisplay()
{
// Update current save indicators in UI
foreach (var slot in saveSlots)
{
slot.RefreshCurrentSaveIndicator(saveManager.CurrentSave?.SaveId);
}
}
// Called by SaveSlotUI
public async void LoadSave(string saveId)
{
bool success = await saveManager.LoadGameById(saveId);
if (success)
{
HideSaveLoadPanel();
}
}
public void DeleteSave(string saveId, string saveName)
{
ShowDeleteConfirmDialog(saveId, saveName);
}
public async void DuplicateSave(string saveId, string originalName)
{
string newName = $"{originalName} - Copy";
await saveManager.DuplicateSave(saveId, newName);
}
private void OnDestroy()
{
if (saveManager != null)
{
saveManager.OnSaveListUpdated -= RefreshSaveList;
saveManager.OnSaveLoaded -= OnSaveLoaded;
saveManager.OnSaveDeleted -= OnSaveDeleted;
}
}
}