🐞 Feature Description
When playing an animation, the underlying is turned invisible. Since the packets for this entity are still sent, with an invisibility flag on, players can still see the entity when in spectator mode. Similar to modelengine, I would like that no packet is sent at all and the underlying entity becomes truly invisible.
It is needed since it can break immersion for anyone in spectator mode, and I'd expect it to work similar to model engine - the client never sees the underlying entity.
The image shows an example of the semi-transparent base entity still being visible.

🐞 Feature Description
When playing an animation, the underlying is turned invisible. Since the packets for this entity are still sent, with an invisibility flag on, players can still see the entity when in spectator mode. Similar to modelengine, I would like that no packet is sent at all and the underlying entity becomes truly invisible.
It is needed since it can break immersion for anyone in spectator mode, and I'd expect it to work similar to model engine - the client never sees the underlying entity.
The image shows an example of the semi-transparent base entity still being visible.