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I tried to integrate this lib into unity 5.6.
I am currently working with Submeshes and Graphics.DrawMesh.
What I need is a way to know, how many objects are generated from the vertices in vertexBuffer, before the Render Methods are called for each.
I tried to integrate this lib into unity 5.6.
I am currently working with Submeshes and Graphics.DrawMesh.
What I need is a way to know, how many objects are generated from the vertices in vertexBuffer, before the Render Methods are called for each.