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Shaders/README.md

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@@ -27,18 +27,16 @@ Furthermore must be mentioned that this repository is only an incubator to devel
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See [Shaders](Shaders.md) for a list of all shaders implemented so far - resp. the [Overview](Overview.md) to have with thumbnails a more 'visual experience'. Find what's new with the [latest conversions](Latest Conversions.md), or have a look at the [Shader of the Week](Shader of the Week.md) list.
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#### Current Shader of the Week (28th of January 2026):
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#### Current Shader of the Week (12th of February 2026):
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[![Mandelbrot Pattern Decoration](ShaderOfTheWeek/MandelbrotPatternDecoration.gif)](ShaderOfTheWeek/MandelbrotPatternDecoration.md) <br>
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[Mandelbrot Pattern Decoration](ShaderOfTheWeek/MandelbrotPatternDecoration.md) by [Shane](https://www.shadertoy.com/user/Shane)
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[![Quanta half](ShaderOfTheWeek/QuantaHalf.gif)](ShaderOfTheWeek/QuantaHalf.md) <br>
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[Quanta half](ShaderOfTheWeek/QuantaHalf.md) by [liamegan](https://www.shadertoy.com/user/liamegan)
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#### My personal shader of the week:
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[![ Industrial Complex + FPS Control
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](Tunnel/IndustrialComplexFpsControl.gif)](Tunnel/IndustrialComplexFpsControl.md) <br>
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[ Industrial Complex + FPS Control
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](Tunnel/IndustrialComplexFpsControl.md) by [RedKef](https://www.shadertoy.com/user/RedKef)
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[![Spot approximation](Object/SpotApproximation.gif)](Object/SpotApproximation.md) <br>
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[Spot approximation](Object/SpotApproximation.md) by [kaiavintr](https://www.shadertoy.com/user/kaiavintr)
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<center>
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</center>

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