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config.toml
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52 lines (41 loc) · 1.89 KB
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# Whether to log all the info the terminal plus more info to a file. Enable it for errors.
Log = false
# Whether to generate the Platform User Id. *ONLY* as a last resort if multiple users
# are using Custom Launchers and they are sharing incorrectly the same Platform User Id.
# Incompatible with Authentication not set to 'disabled'.
GeneratePlatformUserId = false
# Authentication method to use. Accepted values:
# required: authenticate the user with the official servers as it was, effectively, the same.
# cached: authenticate with the official server at least once every 30 days (tied to user platform user id).
# adaptive: resolve to 'cached' if internet is detected or 'disabled' otherwise.
# disabled: no authentication as it worked before.
Authentication = 'disabled'
[Games]
# Games that the server will accept.
# "age1" (AoE: DE), "age2" (AoE II: DE), "age3" (AoE III: DE), "age4" (AoE IV: AE) and "athens" (AoM: RT).
Enabled = []
# Games.<game>.Hosts is the hosts/IPs the server will bind to for that game. Only IPv4 is supported.
# Must be *unique* within enabled games.
# *Recommended to change to the LAN host* (use 0.0.0.0 and 127.0.0.1 for testing)
[Games.age1]
Hosts = ['0.0.0.0']
[Games.age2]
Hosts = ['0.0.0.0']
[Games.age3]
Hosts = ['0.0.0.0']
[Games.age4]
Hosts = ['0.0.0.0']
[Games.athens]
Hosts = ['0.0.0.0']
# CONFIGURING BATTLE SERVERS
# See the complete information in BattleServers.md
[Announcement]
# Whether to respond discovery queries in LAN. When disabled, the launcher will not automatically detect it.
Enabled = true
# Whether to respond discovery queries in the Multicast address.
Multicast = true
# Port to announce to. If changed, the launchers will need to specify the port in Server.AnnouncePorts
Port = 31978
# Multicast group to respond to (IPv4 only).
# If changed, the launchers will need to specify the address in Server.AnnounceMulticastGroups.
MulticastGroup = '239.31.97.8'