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Program.cs
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45 lines (40 loc) · 1.51 KB
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using Avalonia;
using System;
using System.Runtime.InteropServices;
namespace GPU_T;
sealed class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static int Main(string[] args) // Changed from void to int
{
// 1. Intercept the disposable child process for Linux library probing
if (args.Length == 2 && args[0] == "--check-lib")
{
try
{
if (NativeLibrary.TryLoad(args[1], out IntPtr handle))
{
NativeLibrary.Free(handle);
return 0; // Success: Library exists and loaded safely
}
}
catch
{
// Ignore exceptions, just return failure below
}
return 1; // Failure: Library failed to load (or LLVM crashed us)
}
// 2. Normal Avalonia UI Startup
// StartWithClassicDesktopLifetime conveniently returns an int exit code!
return BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
}