Hi there!
I was considering the idea of porting this game to the Nintendo Wii, but it looks like it isn't doable right now, since there is no OpenGL library for the Wii.
I had a look at the renderer.hpp file, and at first sight I didn't find anything in there that would not be possible to implement using the SDL_Renderer API (please correct me if I'm wrong). It would be nice if the renderer was reimplemented using the SDL_Renderer API, because then it would be portable to any platform which supports SDL2. I found issue #907 about the 3DS, for instance.
Hi there!
I was considering the idea of porting this game to the Nintendo Wii, but it looks like it isn't doable right now, since there is no OpenGL library for the Wii.
I had a look at the
renderer.hppfile, and at first sight I didn't find anything in there that would not be possible to implement using theSDL_RendererAPI (please correct me if I'm wrong). It would be nice if the renderer was reimplemented using the SDL_Renderer API, because then it would be portable to any platform which supports SDL2. I found issue #907 about the 3DS, for instance.