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Cinematic Timeline

Cinematic Timeline is a runtime extension for the Dialogue System. It allows you to bind voiceovers and character models to existing Dialogue Graphs, then automatically generate a runtime actor that plays through the sequence according to the dialogue's logic.

How To Use

Manage dialogues

Cinematic Timeline Manager

  1. Open the Cinematic Timeline Manager (Tools/Cinematic Manager)
  2. Export the Dialogue Graphs you want to use as cinematic sequences
  3. Click on the link icon of an exported dialogue to open it in the Dialogue Timeline Editor

To learn about Dialogue Graph creation, refer to the Dialogue System Documentation.

Set up a particular dialogue

Dialogue System Overview

  1. Assign character models to dialogue participants

To learn about characters and their models, refer to the Character System Documentation.

  1. Assign voiceovers to individual lines - only sound assets prefixed with VO_ will be available
  2. Use the navigation buttons to follow the dialogue flow and verify the setup

Use in runtime

Once a dialogue is fully set up, a runtime actor is generated automatically.

The naming follows a fixed convention - if the source Dialogue Asset was named DIA_EntrySpeech, the generated runtime actor will be named CIN_EntrySpeech.

To use it:

  1. Add the CIN_ actor to your scene
  2. By default it plays on Begin Play - this can be changed in /Chronicle/Actors/BP_CinematicSequenceActor

Integration

The Cinematic Timeline is still a work in progress and is not recommended for production use yet. The current runtime integration is intentionally minimal and serves primarily as a showcase.

What's still needed:

  • More flexible playback control
  • Improved runtime actor configuration
  • Better integration with the broader Chronicle systems