Cinematic Timeline is a runtime extension for the Dialogue System. It allows you to bind voiceovers and character models to existing Dialogue Graphs, then automatically generate a runtime actor that plays through the sequence according to the dialogue's logic.
- Open the Cinematic Timeline Manager (Tools/Cinematic Manager)
- Export the Dialogue Graphs you want to use as cinematic sequences
- Click on the link icon of an exported dialogue to open it in the Dialogue Timeline Editor
To learn about Dialogue Graph creation, refer to the Dialogue System Documentation.
- Assign character models to dialogue participants
To learn about characters and their models, refer to the Character System Documentation.
- Assign voiceovers to individual lines - only sound assets prefixed with VO_ will be available
- Use the navigation buttons to follow the dialogue flow and verify the setup
Once a dialogue is fully set up, a runtime actor is generated automatically.
The naming follows a fixed convention - if the source Dialogue Asset was named DIA_EntrySpeech, the generated runtime actor will be named CIN_EntrySpeech.
To use it:
- Add the CIN_ actor to your scene
- By default it plays on Begin Play - this can be changed in
/Chronicle/Actors/BP_CinematicSequenceActor
The Cinematic Timeline is still a work in progress and is not recommended for production use yet. The current runtime integration is intentionally minimal and serves primarily as a showcase.
What's still needed:
- More flexible playback control
- Improved runtime actor configuration
- Better integration with the broader Chronicle systems

