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.codexignore
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74 lines (66 loc) · 1.9 KB
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# ==========================================================
# Codex Ignore File .codexignore (Unity + Clean Architecture Optimized)
# ==========================================================
# Purpose:
# Reduce AI context size, prevent scanning of generated,
# external, and non-code-heavy directories.
# This improves performance and reduces hallucinated coupling.
# ----------------------------------------------------------
# Unity Generated Folders (ALWAYS IGNORE)
# ----------------------------------------------------------
Library/
Temp/
Obj/
Logs/
Build/
Builds/
UserSettings/
# ----------------------------------------------------------
# IDE / Solution Artifacts
# ----------------------------------------------------------
.vs/
.idea/
*.csproj
*.sln
*.DotSettings.user
# ----------------------------------------------------------
# External Dependencies
# ----------------------------------------------------------
Packages/
ProjectSettings/
# ----------------------------------------------------------
# Addressables Build Artifacts
# ----------------------------------------------------------
Assets/AddressableAssetsData/Library/
# ----------------------------------------------------------
# Large Asset Directories (Visual/Audio)
# ----------------------------------------------------------
Assets/Project/Art/**
Assets/Project/Audio/**
# ----------------------------------------------------------
# Binary / Media Files
# ----------------------------------------------------------
*.fbx
*.png
*.jpg
*.jpeg
*.tga
*.psd
*.wav
*.mp3
*.ogg
*.mp4
*.mov
*.asset
*.prefab
# ----------------------------------------------------------
# Notes:
# - Runtime C# code is under:
# Assets/Project/Code/Runtime/
# - Tests are under:
# Assets/Project/Code/Tests/
# - Editor code is under:
# Assets/Project/Editor/
#
# Codex should focus primarily on these folders.
# ----------------------------------------------------------