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RMF converted to MAP does not build #217

@andyjh92

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@andyjh92

The map doesn't build correctly. In godot the worldspawn has no children. In trenchbroom it works well.

The file is a map from https://twhl.info/vault/view/6987 . If decompile the bsp and use the decompiled map it works in funcgodot. If i use the rmf source file and convert it to map with jake editor the source file doesn't work with funcgodot.

de_nuke2.zip

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