The map doesn't build correctly. In godot the worldspawn has no children. In trenchbroom it works well.
The file is a map from https://twhl.info/vault/view/6987 . If decompile the bsp and use the decompiled map it works in funcgodot. If i use the rmf source file and convert it to map with jake editor the source file doesn't work with funcgodot.
de_nuke2.zip
The map doesn't build correctly. In godot the worldspawn has no children. In trenchbroom it works well.
The file is a map from https://twhl.info/vault/view/6987 . If decompile the bsp and use the decompiled map it works in funcgodot. If i use the rmf source file and convert it to map with jake editor the source file doesn't work with funcgodot.
de_nuke2.zip