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We'll need a lot more information unfortunately. Your packed scene could be causing problems for Model Point Class, and if your packed scene is causing Godot's GLTF exporter to crash the engine that won't be anything we can solve on our end. Your Model Point resource could be incomplete. If your entities can't be found in TrenchBroom, that will be an issue with the FGD file in your TrenchBroom game config folder. You'll likely need to re-export it. If re-exporting it doesn't solve it, you'll need to study the exported FGD file to find out where it's breaking, which entity is being formatted incorrectly. This can be caused by forgetting to add a class name, or by formatting a display property incorrectly, or any number of other things that we can't really catch because of the nature of the formats and features. For anyone to help with the missing entity issues you'll need to provide your exported FGD file at a minimum, though a minimum reproducible project would be preferred. |
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Hello,
First off I've loved this plugin so far! Its absolutely wonderful!
The problem is my entity definitions are no longer showing up in trench broom. It started when I made a new model point resource, but exporting my fgd file crashed godot. I removed the entity fgd files that were causing the crash, but when I went back into trenchbroom, my entities could no longer be found.
Thanks!
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