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Change the file name for your albedo texture from ...PNG_Color.png to just ...PNG.png. I think the %s at the start is matching and looking for a folder named ...PNG_Color when only ...PNG exists. I believe the %sColor%s option is there if you need to override the default albedo texture |
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Are you using either the Asset Library release or the Stable Release? AFAIK the recent fixes to Auto-PBR are not applied to those releases yet, only the current codebase. |
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I am using the file structure as provided in the image. I am able to apply the _Color texture in Trenchbroom, and I can import the FuncGodot map fine. It automatically creates a .tres file, but none of the Metalness, Roughness, Normal, etc. are applied to the .tres file.
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