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Updated README
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CHANGES.md

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#TESUnity Changelog
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## Version 0.7.1 - 03/28/2018
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## Version 0.8.0 - 03/29/2018
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### Added
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- Initial Teleportation system (still WIP)
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### Changed
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- Improved performances a LOT by exposing three new variables
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### Fixed
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- Builds start in VR directly
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- Fixed the UI in VR
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## Version 0.7 - 03/27/2018
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README-VR.md

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TESUnity supports the Oculus Rift and OpenVR devices (HTC Vive, Windows Mixed Reality, etc.).
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The game requires a lot of CPU and GPU to work at a good framerate. The following presets will help you to configure the game with your own hardware.
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The game requires a lot of CPU and GPU to work at a good framerate.
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The following presets will help you to configure the game with your own hardware.
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The Lightweight Scriptable Render Pipeline is the **best** option for VR.
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### Maximum Performances
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| Parameter | Values |
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|-----------|---------|
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| CellRadius | 1 |
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| CellDetailRadius | 1 |
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| CellRadiusOnLoad | 1 |
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| SunShadows | `False` |
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| LightShadows | `False` |
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| RenderExteriorCellLights | `False` |
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### Mix between performances and quality
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| Parameter | Values |
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|-----------|---------|
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| CellRadius | 1 |
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| CellDetailRadius | 1 |
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| CellRadiusOnLoad | 1 |
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| SunShadows | `true` |
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| LightShadows | `False` |
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| RenderExteriorCellLights | `true` |

README.md

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| Parameter | Values |
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|-----------|---------|
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|**Global** | |
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| **Global** | |
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| PlayMusic | `True` or `False` |
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| MorrowindPath | The Morrowind's `Data Files` path |
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|**Lighting**| |
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| CellRadius | How number of cell to load |
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| CellDetailRadius | Detail Cell Radius |
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| CellRadiusOnLoad | How many cell load on load |
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| **Lighting**| |
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| AnimateLights | `True` or `False` |
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| SunShadows | `True` or `False` |
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| LightShadows | `True` or `False` |
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| RenderExteriorCellLights | `True` or `False` |
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| DayNightCycle | `True` or `False` |
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| GenerateNormalMap | `True` or `False` |
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| NormalGeneratorIntensity | A value from 0.1 to 1.0 |
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|**Effects** | |
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| **Effects** | |
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| AntiAliasing | A value from 0 to 3 (0 is disabled) |
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| PostProcessQuality | A value from 0 to 3 (0 is disabled) |
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| WaterBackSideTransparent | `True` or `False` |
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|**Rendering** | |
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| **Rendering** | |
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| Shader | `PBR` or `Simple` or `Unlit` or `Default` |
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| RenderPath | `Forward` / `Deferred` / `Lightwight` |
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| CameraFarClip | a value from 10 to 10000 |
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| WaterQuality | a value from 0 to 2 |
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| SRPQuality | a value from 0 to 2 |
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| RenderScale | A value from 0.1 to 2.0 |
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|**VR** | |
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| **VR** | |
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| FollowHeadDirection | `True` or `False` |
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| RoomScale | `True` or `False` |
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| ForceControllers | `True` or `False` |
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| XRVignette | `True` or `False` |
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|**Debug** | |
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| **Debug** | |
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| CreaturesEnabled | `True` or `False` |
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## Controls

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