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[IDEA] Simple cooking simulator #1

@sirkitree

Description

@sirkitree

Since we're working with recipes, the idea would be to do a very simplified cooking simulator.
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Recipe Selection

Recipes would be displayed over a table which could be selected or paged through. This would be the only real part that would read from Contenta. Thumbnail images, with recipe titles.

We could get fancier at some point by allowing people to browse by the various metadata like tags, categories, prep time, etc. But for the purposes of an MVP, a simple alphabetical listing should do.

Once selected, some ingredients fill the bowl.

Instructions

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The instructions on the sheet of paper on the table read:

  1. Choose a recipe.
  2. Place the bowl in the stove.
  3. Wait for the timer.
  4. Remove food from stove.

This outlines the things we'd need to make work in A-Frame. Selection, filling a bowl with some basic models, bowl physics, opening a stove, starting a timer when it closes with something in it, removing a different model (could be generic at first).

Stove

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A simple stove would just work on open and close. Open it, place the bowl inside, start the timer if something is inside, countdown and ding! sound, then replace the models placed inside with another model that looks something like finished casserole or something generic.

Later we could get fancier with actual models of what the original recipe is or something, but for MVP let's keep it generic.

What do you think?

P.S. This was prototyped in Anyland.

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