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80 lines (59 loc) · 2.09 KB
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Driver.js
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80 lines (59 loc) · 2.09 KB
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function main() {
var camera, scene, renderer;
var postprocessing = { enabled : true };
var container;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var materialDepth;
var projector = new THREE.Projector();
var bgColor = 0x00def;
var sunColor = 0xffee00;
var height = window.innerHeight;
container = document.createElement( 'container' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, .1, 3000 );
camera.position.z = 100;
camera.position.y = 20;
var controls = new THREE.OrbitControls( camera );
controls.update();
scene = new THREE.Scene();
let sph_points = initPoints();
scene.add(sph_points);
let sph_buffers = initSPHBuffers();
timeout();
let num_fireworks = THREE.Math.randFloat(7, 15);
let fireworks = firework_main(scene, num_fireworks);
function timeout(){
setTimeout(function(){
num_fireworks = THREE.Math.randFloat(7, 15);
fireworks = firework_main(scene, num_fireworks);
timeout();
}, 22000);
}
initGodRayObjects( scene );
allMeshes = [];
GUI();
renderer = new THREE.WebGLRenderer({
antialias: false,
devicePixelRatio: 1
});
renderer.setSize( window.innerWidth, height );
container.appendChild( renderer.domElement );
if ( ! renderer.extensions.get( "OES_texture_float" ) ) {
return "No OES_texture_float support for float textures.";
}
renderer.sortObjects = false;
renderer.autoClear = false;
renderer.setClearColor( bgColor, 1 );
stats = new Stats();
container.appendChild( stats.domElement );
function animate() {
requestAnimationFrame( animate );
if(options.SmoothedParticleHydrodynamics) renderSPH(renderer, scene, camera, sph_buffers);
renderFireworks(scene, fireworks);
renderGodRays( postprocessing, camera, scene, renderer );
stats.update();
}
initPostprocessing( postprocessing, camera, scene, renderer, bgColor, sunColor );
animate();
}