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This repository was archived by the owner on Apr 12, 2024. It is now read-only.
I've played over a thousand hours of CS:S bunnyhop so I really appreciate your work on this project. I was wondering if you intended to continue to work on it or if this is where you planned on leaving it. Mostly because I was thinking about making it work with Godot 4 for a game idea I had in mind.
I did notice in some cases its not super accurate to the source engine physics I'm used to... I know you mostly copied it from the 2013 SDK but the airstrafing is pretty weird especially if you try to wiggle strafe. I was testing this on 3.4, not sure if you were targeting an older version of Godot.
Anyway, I was mostly just curious if this project was dead or not.
Hello!
I've played over a thousand hours of CS:S bunnyhop so I really appreciate your work on this project. I was wondering if you intended to continue to work on it or if this is where you planned on leaving it. Mostly because I was thinking about making it work with Godot 4 for a game idea I had in mind.
I did notice in some cases its not super accurate to the source engine physics I'm used to... I know you mostly copied it from the 2013 SDK but the airstrafing is pretty weird especially if you try to wiggle strafe. I was testing this on 3.4, not sure if you were targeting an older version of Godot.
Anyway, I was mostly just curious if this project was dead or not.
Thanks!!