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test1.cpp
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148 lines (121 loc) · 2.62 KB
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#include "uicore.h"
struct Button : UINode
{
void Render(UIContext* ctx) override
{
ctx->PushBox();
ctx->Text(txt);
ctx->Pop();
}
void OnEvent(UIEvent& e) override
{
if (e.type == UIEventType::Click)
{
puts("button was clicked");
}
}
void SetText(const char* s)
{
txt = s;
// GetContext()->SetDirty(this); // TODO: do we want this?
}
const char* txt = "<todo>";
};
struct Checkbox : UINode
{
void Render(UIContext* ctx) override
{
ctx->PushBox();
ctx->Text(value ? "X" : "O");
ctx->Pop();
}
void OnEvent(UIEvent& e) override
{
if (e.type == UIEventType::Click)
{
puts("checkbox was toggled");
value = !value;
e.context->OnChange(this);
}
}
void SetValue(bool v)
{
value = v;
}
bool GetValue() const { return value; }
bool value = false;
};
struct OpenClose : UINode
{
void Render(UIContext* ctx) override
{
ctx->PushBox();
cb = ctx->Make<Checkbox>();
printf("open:%s\n", open ? "Y":"n");
cb->SetValue(open);
openBtn = ctx->Make<Button>();
openBtn->SetText("Open");
closeBtn = ctx->Make<Button>();
closeBtn->SetText("Close");
if (open)
{
ctx->PushBox();
ctx->Text("It is open!");
ctx->Pop();
}
ctx->Pop();
}
void OnEvent(UIEvent& e) override
{
if (e.type == UIEventType::Click)
{
if (e.GetTargetNode() == openBtn)
open = true;
if (e.GetTargetNode() == closeBtn)
open = false;
}
if (e.type == UIEventType::Change)
{
if (e.GetTargetNode() == cb)
{
open = cb->GetValue();
e.context->AddToRenderStack(this);
}
}
}
bool open = false;
Checkbox* cb;
Button* openBtn;
Button* closeBtn;
};
int main()
{
UIContext ctx;
puts("\n---- render a full UI ----\n");
ctx.Build<OpenClose>();
dumpallocinfo();
dumptree(ctx.rootNode);
puts("\n---- render it again (and expect reuse) ----\n");
ctx.Build<OpenClose>();
dumpallocinfo();
dumptree(ctx.rootNode);
puts("\n---- paint ----\n");
ctx.rootNode->OnPaint();
puts("\n---- pretend a click happened (OnClick checkbox, then ProcessNodeRenderStack) ----\n");
ctx.OnClick(ctx.rootNode->firstChild->firstChild->firstChild->firstChild);
ctx.ProcessNodeRenderStack();
dumpallocinfo();
puts("\n---- paint again (changed state) ----\n");
ctx.rootNode->OnPaint();
puts("\n---- pretend a click happened 2 (OnClick checkbox, then ProcessNodeRenderStack) ----\n");
ctx.OnClick(ctx.rootNode->firstChild->firstChild->firstChild->firstChild);
ctx.ProcessNodeRenderStack();
dumpallocinfo();
puts("\n---- paint again 2 (changed state) ----\n");
ctx.rootNode->OnPaint();
puts("\n---- delete the whole UI ----\n");
ctx.Free();
printf("end:\n");
dumpallocinfo();
return 0;
}