For the 1.0 release the following things are to do: - [x] Fix https://github.com/SomaZ/Blender_BSP_Importer/issues/54 - [x] Implement https://github.com/SomaZ/Blender_BSP_Importer/issues/53 - [ ] Finalize the patching rewrite and merge https://github.com/SomaZ/Blender_BSP_Importer/tree/WIP-patching-rewrite-and-mat-lib - [ ] Handle reimporting bsps better, like not recreating materials that were altered, take some ideas from this https://github.com/SomaZ/Blender_BSP_Importer/tree/reimport_feature - [ ] Expose deluxemap bakes only when my blender fork is detected - [ ] Validate bsp imports: testing as many bsps from different id tech 3 games as possible with all different presets - [ ] Implement v220 and bp map imports - [ ] Use normals from drawsurfaces instead of stored brush plane normals if bsp format stores this mapping - [ ] Validate map imports - [ ] Validate md3 exports - [ ] Cleanup surface genereation for tan exports - [ ] Validate tan exports - [ ] Validate mdr exports
For the 1.0 release the following things are to do: