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Fixed initial serialization not sending all properties.
Fixed many logs without a log filter.
Fixed some changes made to the TinyNetGameManagerEditor not being saved.
Copy file name to clipboardExpand all lines: Assets/TinyBirdNet/Editor/TinyNetGameManagerEditor.cs
+20-4Lines changed: 20 additions & 4 deletions
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@@ -8,28 +8,43 @@ namespace TinyBirdNet {
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publicclassTinyNetGameManagerEditor:Editor{
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staticGUIContentconnectKeyLabel=newGUIContent("Connect Key:","Insert here a unique key per version of your game, if the key mismatches the player will be denied connection.");
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staticGUIContentnetworkFramesLabel=newGUIContent("Update Network every X Fixed Frames","This will change how often the server sends the current state of the game to clients.");
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staticGUIContentlogFilterLabel=newGUIContent("LogFilter:","Your console will only display logs of this level or higher.");
Debug.LogError("TinyNetGameManager has a TinyNetIdentity component. This will cause the TinyNetGameManager object to be disabled, so it is not recommended.");
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if(TinyNetLogLevel.logError){TinyLogger.LogError("TinyNetGameManager has a TinyNetIdentity component. This will cause the TinyNetGameManager object to be disabled, so it is not recommended.");}
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