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MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.

Properties

Fractal

  • Noise Type

    • FBM
      Use for varied noise.
    • Billowy
      Use for lower, more bulbous shapes.
    • Ridged
      Use for sharp shapes.
  • Auto Octaves
    Automatically sets the octaves.

  • Octaves
    Number of octaves, higher values create more complexity.

  • Scale

  • Relative Feature Scale

  • Roughness
    Lower value creates smoother shapes, higher value creates rough shapes.

  • Edge smoothing
    Smoothes the shape of the terrain.

  • Seed
    The randomization pattern or seed for the node's process.

Variation

  • Type

    • SecondaryFractal
    - **SelfModulation**
  • Variation

  • Smoothness

  • Contrast

  • Damping

  • Bias

Position

  • Rotation

  • Anisotropy

  • Offset X

  • Offset Y

Warp

  • Perturb

    • None
      No warping.
    • Simple
      Simple, soft warping.
    • Complex
      Complex, turbulence warping.
  • Relative Size

  • Strength

  • Complexity

  • Roughness
    Lower value creates smoother shapes, higher value creates rough shapes.

  • Attenuation

  • Iterations

  • Relative Anisotropy