MultiFractal creates a multi-noise that can have a large level of variations. Often useful for texturing.
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Noise Type
- FBM
Use for varied noise. - Billowy
Use for lower, more bulbous shapes. - Ridged
Use for sharp shapes.
- FBM
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Auto Octaves
Automatically sets the octaves. -
Octaves
Number of octaves, higher values create more complexity. -
Scale
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Relative Feature Scale
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Roughness
Lower value creates smoother shapes, higher value creates rough shapes. -
Edge smoothing
Smoothes the shape of the terrain. -
Seed
The randomization pattern or seed for the node's process.
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Type
- SecondaryFractal
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Variation
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Smoothness
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Contrast
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Damping
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Bias
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Rotation
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Anisotropy
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Offset X
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Offset Y
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Perturb
- None
No warping. - Simple
Simple, soft warping. - Complex
Complex, turbulence warping.
- None
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Relative Size
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Strength
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Complexity
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Roughness
Lower value creates smoother shapes, higher value creates rough shapes. -
Attenuation
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Iterations
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Relative Anisotropy