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Copy file name to clipboardExpand all lines: changelog.md
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@@ -43,6 +43,7 @@ v1.2 : Planned - May 2016 [Season 5] - The Hunger Baubles
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* Hungry Hungry Baubles and Bauble Hunt now share new *[BaubleGame]* point/percentage spawning parameters.
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* **Bauble Hunt** now respects weight not number carried for *ship_cargo_size*. Default weights are set to 1 though to behave in same manner as previously.
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* *BaubleHuntGameInfo* has *getBaublesCarriedWeight* method now.
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* One Time Commands (AllStop, FireTorpedo) have been modified with cooldown times (i.e. **AllStopCommand** now waits for 5 seconds after stopping before returning).
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* RotateCommand/Orientation Related Client code now uses **int** vs. **double**.
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* Client code now does some validation of command arguments, can **throw IllegalArgumentException**.
Copy file name to clipboardExpand all lines: doc/games/thehungerbaubles.md
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@@ -69,13 +69,13 @@ The maximum number of baubles each ship can carry.
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Should a new bauble be spawned every time one is collected?
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###cornucopia_radius = int
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How big should the cornucopia area be. If your ship's position is within this radius distance from the cornucopia position, the cornucopia won't spawn baubles.
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How big should the cornucopia area be. If your ship's position is within this radius distance from the cornucopia position, the cornucopia won't spawn baubles. (Note the visual ring on screen is slightly smaller so it looks like the edge of your ship needs to cross - though it is calculated like everything else by midpoints.)
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###cornucopia_buffer_edge = int
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How far should the cornucopia be from the edge of the world.
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What's the closest the cornucopia should be from the edge of the world.
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###cornucopia_buffer_object = int
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How far should the cornucopia be from the edge of other objects.
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What's the closest the cornucopia should be from the edge of other objects.
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###collect_radius = int
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How far can a bauble be away from the ship for the Collect Command to pick it up.
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###cornucopia_spawn_initial_num = int
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How many baubles should be spawned in the Cornucopia at the start of each round.
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###cornucopia_spawn_keep_max = int
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How many baubles should remain in the Cornucopia. Baubles over this number which have remained in the Cornucopia the longest will be removed when the timer goes off (see below).
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###cornucopia_spawn_time_num = int
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How many baubles should spawn when the timer (see below) expires and there are no ships in the Cornucopia.
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How many baubles should spawn when the timer expires and there are no ships in the Cornucopia.
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###cornucopia_spawn_time_min = int
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What's the minimum random time to elapse before trying to spawn baubles in the Cornucopia.
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Should the Cornucopia spawn a dragon at the Cornucopia position if a ship is detected instead when it tries to spawn a Bauble?
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###cornucopia_spawn_initial_dragons = int
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How many Dragons should initial spawn in the Cornucopia?
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How many Dragons should initially spawn in the Cornucopia?
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###cornucopia_spawn_max_dragons = int
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How many Dragons should be allowed in the Cornucopia? A new Dragon won't be spawned for ships if this number is reached and the Dragons remain within the Cornucopia.
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###asteroid_bauble_percent = float
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Percent Chance [0.0-1.0] that a Bauble is dropped when a player torpedos an Asteroid.
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