Moonlight/Sunshine for Remote Rendering? #854
Replies: 3 comments
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Thanks for the pointers. After looking at the libraries, it seems that they are In general, the concept is the same as the one available in But for general usage, trame-rca with turbo-jpeg is reliable and can be quite good. |
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From their documentation Is there a Moonlight web client? No, while there is a ChromeOS app that runs on Chromebooks, there is not a pure web-based Moonlight client. The GameStream protocol requires us to use raw TCP and UDP sockets which is not currently supported in web browsers. Fortunately, there is a proposed Direct Sockets web standard in development that could make it possible to implement a web-based Moonlight client in the future. |
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there is also the WebTransport web API that could maybe help us improve the performances.
I guess we would have to play around, benchmark and quickly prototype to see if there are "quick" wins or feasible solutions |
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Hi,
this idea might be out there and not feasible for very simple reasons that I might not be aware of, but I had a thought yesterday when I was looking into remote desktop solutions for a Mac host and Linux client. I came across Moonlight / Sunshine as a new low-latency way of remote access that was developed for gaming. It appears that everything, even the mouse movement, are rendered remotely and the media is compressed with modern video-stream standards, leading to very low latency. Individual programs or the entire desktop can be controlled this way remotely. Of course my mind immediately built the bridge to VTK-Trame remote rendering, which can be quite sluggish depending on the displayed data and the general environmental conditions. Do you think the Moonlight protocol could be used to provide a superior remote rendering experience in VTK-Trame or are their technical limitations that make this unfeasible?
Best wishes
Frank
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