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fix(core): use synchronous asset loading for AOT metadata (#630)
LoadMetadataForAOTAssemblies used LoadAssetAsync + await per file,
causing N+ frames of unnecessary delay during initialization. Since
this runs before gameplay, synchronous loading is safe and eliminates
the frame-per-file overhead.
Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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