Woodcutting, Fishing, Mining, etc.
On click: player gathers the resource.
Each skill should follow the same structure (action → progress → resource gained).
Woodcutting exists but is fragmented and should be consolidated/expanded.
Other skills (fishing, mining, etc.) need the same reusable system instead of separate ad-hoc logic.
Woodcutting, Fishing, Mining, etc.
On click: player gathers the resource.
Each skill should follow the same structure (action → progress → resource gained).
Woodcutting exists but is fragmented and should be consolidated/expanded.
Other skills (fishing, mining, etc.) need the same reusable system instead of separate ad-hoc logic.