An epic RPG adventure with cutting-edge web technology
# Clone repository
git clone [repository-url]
cd Skill-Issue-Chronicles
# Install dependencies
npm install
# Start development server
npm run dev
# Open browser: http://localhost:3003src/
├── app/ # Main App Component & Routing
│ ├── App.tsx # Root component with routes
│ └── App.module.scss # App-specific styles
│
├── core/ # Game Logic & State Management
│ ├── contexts/ # React Contexts
│ │ ├── GameContext.tsx # Main game state
│ │ └── ActivityManager.tsx # Activity management
│ ├── hooks/ # Custom Hooks
│ │ ├── useGameState.ts # Game state hook
│ │ ├── useWoodcutting.ts # Woodcutting logic
│ │ └── useBossCombat.ts # Combat logic
│ ├── services/ # Game Services
│ │ ├── saveManager.ts # Save/load system
│ │ ├── bossConfig.ts # Boss configurations
│ │ └── woodConfig.ts # Wood configurations
│ └── types/ # TypeScript Definitions
│ └── game.ts # Game type definitions
│
├── features/ # Feature-based Architecture
│ ├── pages/ # All pages with URLs
│ │ ├── dashboard/ # Main dashboard (/)
│ │ │ ├── index.tsx # Dashboard component
│ │ │ └── Dashboard.module.scss
│ │ ├── character/ # Character system
│ │ │ ├── index.tsx # Character page
│ │ │ ├── CharacterCreation/ # Character creation
│ │ │ ├── CharacterSelection/ # Character selection
│ │ │ └── tabs/ # Character tabs
│ │ ├── woodcutting/ # Woodcutting skill
│ │ │ └── index.tsx # Woodcutting page
│ │ ├── mining/ # Mining skill
│ │ ├── fishing/ # Fishing skill
│ │ ├── cooking/ # Cooking skill
│ │ ├── smithing/ # Smithing skill
│ │ ├── dungeon/ # Dungeon combat
│ │ ├── boss-tower/ # Boss tower combat
│ │ ├── bank/ # Bank system
│ │ ├── shop/ # Shop system
│ │ ├── my-pets/ # Pet management
│ │ ├── statistics/ # Player statistics
│ │ ├── settings/ # Game settings
│ │ ├── news/ # News system
│ │ ├── game-rules/ # Game rules
│ │ └── login/ # Login page
│ └── ui/ # Reusable UI components only
│ └── index.ts # UI exports
│
└── shared/ # Shared Components & Utilities
├── components/ # Reusable UI Components
│ ├── GameHeader/ # Game header component
│ ├── SideMenu/ # Navigation menu
│ ├── ResourcePanel/ # Resource display
│ ├── Woodcutting/ # Woodcutting components
│ ├── Statistics/ # Statistics components
│ └── ui/ # Basic UI components
├── styles/ # Global Styles
│ ├── globals.scss # Global SCSS
│ ├── fonts.css # Font definitions
│ └── index.scss # Style imports
└── utils/ # Helper Functions
└── index.ts # Utility exports
| Type | Location | Naming Convention | Example |
|---|---|---|---|
| Pages | src/features/pages/[page]/ |
index.tsx |
dashboard/index.tsx |
| Components | src/shared/components/ |
PascalCase.tsx |
WoodcuttingCard.tsx |
| Styles | Same folder as component | Component.module.scss |
WoodcuttingCard.module.scss |
| Hooks | src/core/hooks/ |
useHookName.ts |
useWoodcutting.ts |
| Services | src/core/services/ |
camelCase.ts |
saveManager.ts |
| Types | src/core/types/ |
camelCase.ts |
game.ts |
| Utils | src/shared/utils/ |
camelCase.ts |
dateUtils.ts |
- Character System: Creation, Selection, Management
- Skills: Woodcutting, Mining, Fishing, Cooking, Smithing, Magic
- Combat: Dungeon, Boss Tower
- Economy: Bank, Shop, Resources
- Pets: Collection, Training, Management
- UI/UX: Dashboard, Navigation, Statistics
- Performance Optimization
- Mobile Responsiveness
- Audio System
- Multiplayer Support
- Achievement System
- World Map
- Mobile App
# Format code (automatic on save)
npm run format
# Check linting
npm run lint
# Test build
npm run build
# Check TypeScript
npx tsc --noEmit# Create feature branch
git checkout -b feature/new-feature
# Commit changes
git add .
git commit -m "feat: add new feature"
# Push & create Pull Request
git push origin feature/new-feature- Auto-Format: Saves format automatically
- ESLint: Code quality monitoring
- TypeScript: Full type safety
A. Performance Optimization:
// React.memo for heavy components
const WoodcuttingCard = React.memo(({ wood, onCut }) => {
// Component logic
});
// useMemo for expensive calculations
const woodcuttingStats = useMemo(() => {
return calculateStats(wood, level, upgrades);
}, [wood, level, upgrades]);B. Mobile Responsiveness:
- Touch controls for mobile
- Optimize responsive breakpoints
- Touch-friendly UI elements
C. Loading States:
// Loading states for all async operations
const [isLoading, setIsLoading] = useState(false);
const [error, setError] = useState(null);A. Achievement System:
interface Achievement {
id: string;
name: string;
description: string;
condition: (gameState: GameState) => boolean;
reward: Reward;
unlocked: boolean;
}B. Audio System:
// Sound Manager for Game Audio
class SoundManager {
playSound(soundId: string, volume: number = 1) {
// Audio implementation
}
}C. Save System Enhancement:
// Cloud Save Integration
interface SaveData {
gameState: GameState;
timestamp: number;
version: string;
checksum: string;
}A. Multiplayer Foundation:
// WebSocket Connection for Real-time
interface MultiplayerState {
players: Player[];
events: GameEvent[];
syncData: SyncData;
}B. World Map System:
// Expandable World Areas
interface WorldArea {
id: string;
name: string;
unlocked: boolean;
requirements: Requirement[];
content: AreaContent;
}// GameContext for global state
const GameContext = createContext<GameContextType | null>(null);
// Custom Hooks for specific features
const useWoodcutting = () => {
const { gameState, updateGameState } = useGameContext();
// Woodcutting logic
};// Page Components (with URLs)
export default function WoodcuttingPage() {
return <WoodcuttingGrid />;
}
// UI Components (reusable)
export const WoodcuttingCard = ({ wood, onCut }) => {
// Component logic
};// Use SCSS Modules
.woodcuttingCard {
// Component-specific styles
&__header {
// BEM naming convention
}
&--active {
// Modifier
}
}# Build for production
npm run build
# Preview locally
npm run preview
# Deploy to Vercel
vercel --prod# .env.local for local development
VITE_API_URL=http://localhost:3000
VITE_DEBUG_MODE=true
# .env.production for production
VITE_API_URL=https://api.skillissuechronicles.com
VITE_DEBUG_MODE=false# Test setup
npm install --save-dev @testing-library/react @testing-library/jest-dom
# Run tests
npm run test# Playwright setup
npm install --save-dev @playwright/test
# E2E tests
npm run test:e2e- Character Creation → Choose class, distribute stats
- Skill Training → Collect resources, level skills
- Combat → Explore dungeons, fight bosses
- Progression → Upgrade equipment, unlock new areas
- Repeat → With stronger characters
- Daily Rewards: Daily login bonuses
- Skill Progression: Visible progress
- Achievement System: Goals and rewards
- Social Features: Leaderboards, guilds
- ES7+ React/Redux/React-Native snippets
- Prettier - Code formatter
- ESLint
- TypeScript Importer
- SCSS IntelliSense
- Auto Rename Tag
- React Developer Tools
- Redux DevTools (if Redux is added)
- Performance Profiler
- Network Tab for API calls
// Interfaces for Props
interface WoodcuttingCardProps {
wood: WoodType;
onCut: (woodId: string) => void;
disabled?: boolean;
}
// Enums for constants
enum SkillType {
WOODCUTTING = 'woodcutting',
MINING = 'mining',
FISHING = 'fishing',
}// Functional Components with TypeScript
const WoodcuttingCard: React.FC<WoodcuttingCardProps> = ({
wood,
onCut,
disabled = false
}) => {
// Component logic
return (
<div className={styles.woodcuttingCard}>
{/* JSX */}
</div>
);
};- Components:
PascalCase.tsx(e.g.WoodcuttingCard.tsx) - Pages:
index.tsxin corresponding folder - Styles:
ComponentName.module.scss - Hooks:
useHookName.ts - Types:
types.tsorinterfaceName.ts
// Wrong (old paths)
import { useGameState } from '../../../core/hooks/useGameState';
// Correct (new paths)
import { useGameState } from '../../../../core/hooks/useGameState';// Always use .module.scss
import styles from './Component.module.scss';
// Not: import './Component.scss'# Fix TypeScript errors
npx tsc --noEmit
# Check dependencies
npm ls
# Reinstall node modules
rm -rf node_modules package-lock.json
npm install- Issues: Use GitHub Issues
- Discussions: GitHub Discussions for questions
- Code Review: Pull Requests for feedback
Welcome to the Skill Issue Chronicles Development Team! 🎮✨
"From scattered code to a masterpiece of modern web development"