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package.json
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{
"name": "games.carter.savemanager",
"version": "3.0.4",
"displayName": "Save Manager",
"description": "A free, modular, scriptable object based local save system for Unity.",
"unity": "2020.3",
"unityRelease": "0f1",
"documentationUrl": "https://carter.games/savemanager",
"licensesUrl": "https://github.com/CarterGames/SaveManager/blob/main/LICENSE",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "3.0.0"
},
"samples": [
{
"displayName": "Global Save Example",
"description": "An example of a setup using the global save data.",
"path": "Carter Games/Save Manager/Samples~/Standard Global Save Example/"
},
{
"displayName": "Save Slots Menu Example",
"description": "An example of a UI for save slots, to create and edit them at runtime using the Save Slot API.",
"path": "Carter Games/Save Manager/Samples~/Save Slot Menu Example/"
}
],
"author": {
"name": "Carter Games",
"email": "hello@carter.games",
"url": "https://carter.games/savemanager"
},
"keywords": [
"Serialization",
"Load",
"Save",
"Json",
"Save",
"Encryption",
"Simple",
"Modular",
"Scripable Objects"
]
}